Dominion – Prosperity Card Game Review

Your ship has come in and your alchemical labs have borne fruit. Your Dominion is finally entering a new age in Dominion: Prosperity, an expansion for the hit card game. Use your new-found wealth to clobber your disagreeable neighbors into submission. Hire your goons and build your banks, quarries, vaults and counting houses to take control of the economy. Use your financial strength to prove that whoever has the gold does indeed make the rules!

Dominion: Prosperity is the fourth expansion for the hit deck-building card game that has taken the gaming world by storm since its debut in 2008. Being an expansion set, it requires either the base Dominion game or a standalone expansion such as Intrigue to play. This review focuses on the Prosperity expansion. If you want to know more about how the base game is played, please read our Dominion review.

Dominion: Prosperity is another expansion set that introduces a new theme and new mechanics to the game. As the name implies, this set is all about wealth and gold and shiny things. It therefore won’t surprise you that there are a lot of new Treasure cards in the set, as well as cards that manipulate or are affected by the amount of Coins you have. The new mechanics include the ability to earn Victory Point tokens during the course of the game, and effects that depend on the cards that are “in play”.

Lets talk about the Treasure cards first. There are a whopping 9 new Treasure cards in this set! And what’s more: Gold is no longer the most expensive Treasure. There is a new Platinum card that costs 9 Coins and is worth 5 Coins when buying stuff. It would be boring if all the new Treasure cards just provided Coin bonuses, but thankfully they have pretty interesting effects as well. การเล่นบาคาร่า

Examples of these Treasure cards include the Contraband card that provides 3 Coins worth and an extra Buy for only a cost of 5 Coins. It does however have the disadvantage that another player gets to choose a card that you are not allowed to buy. There is also the Royal Seal card that provides only 2 Coins for the same 5 cost, but with the advantage that all the cards you buy this turn go on top of your deck instead of the discard pile.

As mentioned earlier, one of the new mechanics is the introduction of Victory Point tokens. Previously, the only way you can earn Victory Points was to buy Victory cards and then add their values up at the end of the game. The problem with that is that you are filling your deck with cards that will clog up your hand and don’t provide any immediate benefits.

Things are different now that you have Action cards that provide immediate Victory Points in addition to having other beneficial effects. For example, the 4-cost Monument card gives you an extra 2 Coins to spend in addition to 1 Victory Point token each time you use it. There is also the Goons card that in addition to providing lots of benefits including extra buys and coins, lets you earn 1 Victory Point for each card you buy this turn.

Another new mechanic explored in Dominion: Prosperity is the focus on the “in play” status of your cards. There are a number of cards that provide additional benefits and effects after they have been played but before they are discarded. An example is the Hoard Treasure card that while it is “in play”, allows you to gain a Gold card for each Victory card you buy. Similarly, while the Quarry card is in play, all Action cards you buy cost 2 less Coins. The Mint card on the other hand has an opposite negative effect, forcing you to trash all the Treasure cards that you have in play when you buy it. This basically means all the cards used to buy the Mint gets trashed.

 

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